By Michael Hilkemeijer
Understanding the EYLF Learning Outcomes in Early Childhood Education
For early childhood educators in Australia, the EYLF learning outcomes form the foundation of high-quality teaching and learning. These outcomes are outlined in the Early Years Learning Framework V2.0, a national framework that supports all children from birth to five years in developing a strong sense of identity, wellbeing, confidence, and communication. Whether you are programming for a group of toddlers or planning intentional teaching strategies for a preschool class, understanding the EYLF outcomes is essential to ensuring your practice meets national quality standards.
But what exactly are the EYLF learning outcomes, and how do they guide our day-to-day work with children?
The framework identifies five broad outcomes that describe the knowledge, skills, and dispositions children should develop during their early years:
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EYLF Outcome 1: Children have a strong sense of identity
This outcome focuses on helping children feel secure, confident, and included. It supports the development of agency, self-awareness, and the ability to express feelings, preferences, and ideas.
In practice: Children build identity through routines, relationships, and play. They learn to make choices, assert themselves, and explore their uniqueness. When integrated thoughtfully, ICT tools like digital photo journals or child-led video introductions can help children represent themselves, see their place in the community, and revisit familiar experiences to build confidence and continuity.
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EYLF Outcome 2: Children are connected with and contribute to their world
Children develop an understanding of their community, environment, and social roles. This outcome nurtures empathy, respect for diversity, sustainability, and the capacity to collaborate.
In practice: Children connect with others by sharing experiences, solving problems together, and learning about cultural and environmental responsibility. Digital storytelling, using images and audio recordings, enables children to share community walks, celebrate cultural events, or document nature explorations—strengthening their understanding of their world through multimodal expression.
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EYLF Outcome 3: Children have a strong sense of wellbeing
Wellbeing encompasses both physical and emotional health. It includes self-regulation, resilience, safety awareness, and the ability to express and manage emotions.
In practice: Children learn to understand their bodies, communicate their needs, and manage risks. Digital tools can support wellbeing when used intentionally—for example, recording movement games with tablets, using apps to track calming strategies, or using photographs to revisit familiar routines for children with anxiety. These integrations help children gain confidence and predictability in their daily experiences.
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EYLF Outcome 4: Children are confident and involved learners
This outcome promotes curiosity, creativity, persistence, and resourcefulness. It includes critical thinking, experimentation, inquiry-based learning, and the ability to transfer knowledge across contexts.
In practice: Children explore through play, test ideas, and engage in hands-on problem solving. ICT can support this outcome by offering digital microscopes for nature investigations, coding robots to build logic, or creative design tools for children to experiment with shapes, colours, and digital art. These experiences encourage children to see themselves as capable thinkers and makers.
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EYLF Outcome 5: Children are effective communicators
Communication extends beyond spoken and written language. It includes gestures, art, dance, music, digital media, and symbolic play. This outcome encourages children to express ideas, engage in shared thinking, and connect with others through multiple modes.
In practice: Children engage in conversations, retell stories, draw, build, and use signs and symbols to communicate. Integrating digital technologies—such as apps for voice recording, digital drawing tools, or interactive storyboards—expands how children represent their thinking and connect ideas across formats. It also fosters digital literacy as a vital communication skill.
(Source: EYLF V2.0, Australian Government Department of Education, 2022)
Together, these five EYLF learning outcomes form the backbone of intentional, high-quality early childhood education. And as the Statement on Young Children and Digital Technologies reminds us, digital tools are now part of children’s everyday contexts. When used appropriately, they support—not replace—play, relationships, and exploration.
So how do we plan activities that meet these goals while making the most of today’s digital opportunities?
In the next section, we’ll explore how early childhood educators can access done-for-you preschool activities that are aligned with the EYLF goals—through a membership that’s designed to support both children’s learning and your professional growth.
EYLF Outcomes in a Digital World: Why Technology Belongs in Early Learning
Children today are growing up in digital contexts—engaging with technologies from their earliest years. The Statement on Young Children and Digital Technologies (ECA, 2018) supports the idea that digital tools, when thoughtfully used, can promote relationships, wellbeing, digital citizenship, and exploratory play. This aligns directly with the EYLF outcomes, which are designed to help children thrive in a modern, connected world.
For example:
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Under Outcome 1, children build identity and agency by making choices with digital media.
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Under Outcome 2, they connect with community and culture by sharing digital stories or participating in collaborative online projects.
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Under Outcome 3, they explore physical movement and wellbeing through technologies like Bee Bots or augmented reality activities outdoors.
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Under Outcome 4, children engage deeply with digital tools for problem-solving, persistence, and inquiry.
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And under Outcome 5, they learn to communicate through images, videos, speech, text, and more.
Integrating technology doesn’t mean replacing traditional play—it means enhancing it. And when done well, it provides developmentally appropriate ways for children to investigate, create, and reflect on their learning in line with the EYLF learning outcomes.
Where Can Educators Find Lesson Plans That Truly Align With the EYLF Outcomes?
Understanding the EYLF outcomes is only the first step. The real challenge lies in turning this knowledge into meaningful, technology-rich learning experiences.
That’s why the ICT in Education Teacher Academy was created.
Inside our membership, educators gain access to a growing library of early childhood lesson plans that are:
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Explicitly aligned to EYLF learning outcomes, especially Outcome 5
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Designed to include digital technology in meaningful and developmentally appropriate ways
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Supported with practical planning tools, observation guides, and reflection prompts from our exclusive membership workbook
But the real value isn’t just in the lesson plans—it’s in the professional learning journey that surrounds them. Members are guided to plan, implement, observe, and reflect on each activity using a structured framework that builds their confidence with ICT and helps them move along the Technology Integrator’s Learning Journey to Transformation.
If you’ve been searching for accurate, reliable, and professionally aligned resources that help you meet the EYLF outcomes, this is where your journey begins.
From Understanding EYLF Outcomes to Finding Activities That Truly Support Them
Now that we’ve unpacked the purpose and scope of the EYLF learning outcomes, many early childhood educators are left asking a critical question:
How do I turn these outcomes into practical early learning goals—and find the right activities to achieve them?
This is where the concept of EYLF goals becomes especially important. While the EYLF outlines five broad outcomes, educators are expected to translate them into early learning goals that are developmentally appropriate, meaningful, and observable within their own teaching context.
What are EYLF goals?
EYLF goals refer to the specific learning intentions educators set for children, based on the broader learning outcomes. They help educators identify what they want children to know, do, feel, or understand as a result of an experience.
For example:
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For Outcome 1 – Identity, a goal might be: “Children will recognise their own name in digital print and images.”
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For Outcome 2 – Connection and Contribution, a goal could be: “Children will use digital tools to document natural items collected during outdoor play and share them with peers.”
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For Outcome 5 – Communication, a learning goal might be: “Children will create a digital story using voice recording and photos to describe their weekend.”
These goals give structure and purpose to your planning. They also help ensure that each preschool activity is intentional, assessable, and aligned with the EYLF learning outcomes.
So Where Do You Find Activities That Truly Support EYLF Goals?
The reality is, while there are countless ECE activities online, few of them come with clearly defined early learning goals, nor do they explicitly show how they are activities linked to EYLF outcomes. Educators are often left trying to back-map a Pinterest idea to the framework—or worse, skipping digital integration altogether due to uncertainty.
This is exactly why the ICT in Education Teacher Academy membership was created.
Inside the membership, every ECE lesson plan is:
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Aligned with one or more specific EYLF goals, helping you meet curriculum requirements with confidence
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Designed to include digital tools in developmentally appropriate ways, supporting learning without screen dependency
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Supported by templates that help you set early learning goals, track observations, and assess outcomes in a way that is meaningful and manageable
You’ll find a wide range of easy preschool activities—from programming a Bee Bot to create artwork, to using augmented reality outdoors to tell a nature story. These aren’t just engaging tasks; they are preschool activities intentionally crafted to promote the EYLF learning outcomes while supporting your professional growth.
What makes these resources different is the level of structure behind them:
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You’re not just getting the activity—you’re guided to understand what it teaches, how it links to EYLF, how to observe learning, and how to reflect on its success.
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You’re not working alone—you’re supported by a structured workbook, professional reflection prompts, and a community of educators also on the journey of learning with ICT.
Whether you’re just starting with digital integration or looking to enhance your practice, the membership helps transform the way you approach ECE lesson planning—from guessing to growing.
In the sections that follow, we’ll explore each of the five EYLF outcomes and show you how real lesson plans from the membership align with them—highlighting digital tools, intentional teaching, and clear EYLF goals in action.
Let’s begin with Outcome 1: A strong sense of identity, and see what this looks like through a tech-rich lens.
EYLF Outcome 1 Activities That Build Identity with Technology
(Learning outcome 1 activities that promote creativity, communication, and confidence)
1️⃣ What Happens After the First Download?
When early childhood educators join the ICT in Education Teacher Academy, many come looking for EYLF Outcome 1 activities that are simple to implement—like an easy preschool activity that explores identity or belonging.
But what they gain is more than just a ready-to-use plan.
They begin a professional learning transformation—one that helps them grow in confidence, deepen their teaching with technology, and develop the reflective practice needed to become leaders in digital integration.
A perfect starting point? The “All About Me” Digital Portrait Gallery — a powerful and creative example for anyone searching for eylf outcome 1 examples that build children’s sense of self and community.
2️⃣ What This Looks Like in Practice
Let’s walk through how this outcome 1 activity becomes a professional turning point.
🎯Apply
You download the ECE lesson plan and introduce children to Paint 3D or Tux Paint. They create self-portraits, drawing their faces and adding elements that represent their lives—like pets, family members, or cultural symbols.
🎯Adapt
You build on the idea by encouraging children to narrate their portraits using Talking Tins or video recordings. Some begin adding digital stickers or background scenes, expressing new dimensions of who they are.
🎯Reflect
You use the Membership Workbook to capture what the activity revealed about each child’s identity. You notice one child, often quiet in group time, takes pride in sharing their drawing with the class. You share this moment in the community forum and receive ideas for deepening narrative expression next time.
🎯Create & Share
Inspired, you adapt the activity into a digital “About Me” book where children upload family photos, record introductions, and build pages across the term. You post your version to the Members’ Library, giving others a new way to connect digital tools with belonging and identity.
🎯Lead
Over time, you’re known in your service as the go-to educator for integrating technology in meaningful ways. What began as a download becomes the first step in your digital teaching journey.
🌱 3️⃣ Why This Journey Matters: The Role of the Membership
This isn’t just about accessing great EYLF Outcome 1 activities.
It’s about gaining the structure, tools, and support to become a confident, capable digital educator—while staying grounded in child development.
Inside the membership, you’re equipped with:
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A practical Membership Workbook to track progress, plan learning goals, and reflect
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Done-for-you ECE lesson plans that align with EYLF and integrate digital technology
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A community of like-minded educators sharing resources, ideas, and encouragement
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Expert guidance to support ethical, intentional, and age-appropriate tech use
This ensures that every preschool activity doesn’t just meet curriculum needs—it builds your professional capacity too.
📚 4️⃣ Explore This EYLF Outcome 1 Activity in the Membership
“All About Me” Digital Portrait Gallery
Lesson Code: A84
EYLF Learning Outcomes:
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Outcome 1: Children have a strong sense of identity
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Outcome 5: Children are effective communicators
Activity Description:
Children use digital drawing software to create expressive self-portraits. They design themselves using colours, shapes, and symbols that reflect their family, home, culture, and interests. These portraits are shared with peers and displayed in a gallery format.
EYLF Goals Supported:
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Children develop awareness of their identity
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Children express their feelings, preferences, and family culture
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Children build confidence and feel a sense of belonging
Benefits for Children:
This is a rich experience that supports:
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Creative development in early childhood by encouraging imagination, colour exploration, and storytelling
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Cognitive development in early childhood through decision-making, sequencing, and symbolic representation
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Communication skills as children describe and share who they are with others
💡 Digital Pedagogy for Educators:
This activity reflects the use of digital tools for identity construction, a key recommendation in the Statement on Young Children and Digital Technologies (ECA, 2018). Educators model how to use the drawing software, scaffold children's choices with open-ended questions (e.g. “What would you like to include that tells us something about you?”), and support co-viewing and peer dialogue. The activity also opens opportunities for collaborative digital storytelling, where children explain their portraits to others, building both self-esteem and social connection.
This is not just an easy preschool activity — it’s a layered learning experience that integrates art, technology, and emotional literacy in a developmentally appropriate and meaningful way.
EYLF Outcome 2 Activities That Foster Connection, Community and Contribution
(Learning outcome 2 activities that explore culture, collaboration, and digital storytelling)
1️⃣ What Happens After the First Download?
When early childhood educators search for EYLF Outcome 2 activities, they’re often looking for practical ways to help children explore their connections to people, places, and communities. They may be after an easy preschool activity that promotes respect, empathy, and belonging.
What they discover inside the ICT in Education Teacher Academy goes beyond activity ideas.
They uncover a professional growth pathway—one that starts with a plan and evolves into confidence, reflection, and leadership in digital learning.
Take Activity A37: Digital Nature Walk and Photography—a standout example among eylf outcome 2 examples that brings connection and contribution to life through technology.
2️⃣ What This Looks Like in Practice
Apply
You download the ECE lesson plan and set up an outdoor experience. Children take tablets or digital cameras on a walk through the garden, local park, or schoolyard, capturing images of insects, leaves, animals, and their surroundings.
Adapt
You extend the walk by helping children research their photos using safe search tools. Children group their images into categories like “living things,” “colours in nature,” or “places we care for.” You print the images and help them create a classroom gallery.
Reflect
You use the Membership Workbook to note how children responded to the concept of place and community. One child connects their photo of a gumtree to a story their grandfather told them about Country. You reflect on this moment in the community forum and receive links to AR apps that can animate nature scenes for future lessons.
Create & Share
You design a follow-up activity where children create photo books about their environment, narrating their images using voice recordings. You upload your lesson flow to the Members’ Library, encouraging others to use it during National Reconciliation Week or Outdoor Classroom Day.
Lead
Over time, you become the educator that others ask for support in connecting digital learning to outdoor experiences and community-focused teaching. You’re not just using digital tools—you’re using them meaningfully, ethically, and intentionally.
🌱 3️⃣ Why This Journey Matters: The Role of the Membership
Finding eylf outcome 2 activities online is easy. But finding structured, purposeful learning outcome 2 activities that combine digital tools, curriculum alignment, and educator growth? That’s where the ICT in Education Teacher Academy stands out.
With your membership, you’re supported to:
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Plan outcome-aligned ECE activities using a consistent framework
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Reflect and assess using a structured Workbook
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Build deeper digital pedagogical knowledge that connects children to people, places, and stories
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Feel confident adapting technology in ways that honour culture, family, and community
Every step is practical, guided, and embedded in a learning journey that helps educators grow from implementation to leadership.
📚 4️⃣ Explore This EYLF Outcome 2 Activity in the Membership
“Digital Nature Walk and Photography”
Lesson Code: A37
EYLF Learning Outcomes:
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Outcome 2: Children are connected with and contribute to their world
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Outcome 5: Children are effective communicators
Activity Description:
Children take a digital camera or tablet on a nature walk to photograph elements of the natural environment. They then select favourite images to display in a gallery, class book, or digital slideshow—offering space for storytelling and shared reflection on what they saw and why it matters.
EYLF Goals Supported:
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Children become aware of their relationship to place and the environment
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Children contribute to shared learning through documentation and discussion
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Children learn to respect and value nature, community spaces, and the perspectives of others
Benefits for Children:
This activity powerfully promotes:
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Cognitive development in early childhood through observation, classification, and recall
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A deeper understanding of community and environmental responsibility
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The development of visual literacy, as children learn to interpret and communicate using images
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Personal pride and belonging through contributions to a class display
💡 Digital Pedagogy for Educators:
This activity aligns with digital pedagogy principles in the Statement on Young Children and Digital Technologies (ECA, 2018), especially around co-learning, collaboration, and shared exploration. Educators guide children in using technology as a tool for inquiry—not just consumption. Through co-viewing images, discussing perspectives, and narrating stories together, children develop social awareness and digital storytelling skills. The activity is adaptable to any location and supports educators in facilitating meaningful connections between nature, technology, and identity.
This isn’t just another nature walk—it’s a layered, reflective experience that blends community, storytelling, and technology in developmentally appropriate ways.
EYLF Outcome 3 Activities That Support Emotional and Physical Wellbeing
(Learning outcome 3 activities that build resilience, emotional literacy, and sensory awareness)
1️⃣ What Happens After the First Download?
When educators search for EYLF Outcome 3 activities, they’re often seeking ways to help children develop resilience, regulate emotions, and feel safe and strong in their environments.
But inside the ICT in Education Teacher Academy, they don’t just find outcome 3 activities—they discover a framework for weaving wellbeing, creativity, and digital tools into a meaningful teaching practice.
A great place to start? Activity A36: Outdoor Digital Storytelling — a calming, expressive experience that supports children’s emotional health and confidence in digital communication.
2️⃣ What This Looks Like in Practice
Apply
You download the ECE lesson plan and set up a nature-based experience. Children use digital cameras or tablets to take photos during outdoor play—perhaps of trees, shadows, insects, or favourite spots. You help them record their voices, describing what they saw or how it made them feel.
Adapt
You invite children to add sound effects or soft background music to their recordings. Some children pair their photos with calming words or colours. One child chooses to create a “feelings walk,” capturing things that make them feel happy, safe, or peaceful.
Reflect
Using your Membership Workbook, you reflect on how children used the space and technology to express their feelings non-verbally. You notice that the activity helped one child who struggles during transitions feel grounded. You post in the community to ask for similar learning outcome 3 activities, and another member shares an extension using meditation apps.
Create & Share
You turn the recordings into a digital “Nature Wellness Journal” and share the class video with families. You then upload your adapted version and reflections to the Members’ Library for others to access.
Lead
Soon, colleagues start turning to you for ideas on supporting children’s wellbeing through technology. What began as a simple download now positions you as an innovator in supporting emotional regulation through ICT.
🌱 3️⃣ Why This Journey Matters: The Role of the Membership
Most eylf outcome 3 activities found online don’t come with support for documentation, reflection, or professional growth.
The ICT in Education Teacher Academy gives you:
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Ready-to-use lesson plans grounded in wellbeing and creativity
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A structured Workbook to reflect on how children’s emotional and physical needs are supported
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Tools to observe self-regulation, resilience, and participation
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A growing community of educators focused on meaningful, ethical technology integration in early learning
It’s about growing confident learners—and confident teachers—through daily practice.
📚 4️⃣ Explore This EYLF Outcome 3 Activity in the Membership
“Outdoor Digital Storytelling”
Lesson Code: A36
EYLF Learning Outcomes:
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Outcome 3: Children have a strong sense of wellbeing
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Outcome 5: Children are effective communicators
Activity Description:
Children explore natural environments using tablets or cameras. They photograph calming or interesting scenes and record their reflections using voice or video. Educators compile the images and narrations into digital stories that are shared or revisited during group time.
EYLF Goals Supported:
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Children express feelings safely and creatively
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Children become aware of strategies that support emotional regulation
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Children feel confident and capable in outdoor environments
Benefits for Children:
This activity supports:
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Emotional wellbeing through sensory play and reflective storytelling
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Cognitive development in early childhood, as children organise thoughts, sequence events, and reflect
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Creative development in early childhood, as children pair visuals with narrative
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A stronger sense of agency and participation in their learning space
💡 Digital Pedagogy for Educators:
This activity reflects best practices outlined in the Statement on Young Children and Digital Technologies (ECA, 2018). Educators model calm, respectful tech use and help children use digital tools for self-expression and co-regulation. By asking open-ended questions like “What helps you feel calm outside?” or “Can you tell me about that photo?”, educators guide children to explore emotions and mindfulness through digital storytelling.
This is not just a nature walk—it’s a child-led wellness experience that empowers children to use technology in nurturing, developmentally appropriate ways.
EYLF Outcome 4 Activities That Build Confidence, Curiosity and Inquiry
(Learning outcome 4 activities that encourage problem-solving, persistence, and higher-order thinking)
1️⃣ What Happens After the First Download?
When educators explore EYLF Outcome 4 activities, they’re often looking for experiences that help children become active, confident, and involved learners—children who investigate, persist, and think critically.
What they find in the ICT in Education Teacher Academy is more than a downloadable ECE lesson plan.
They find a structured pathway for guiding exploration with digital tools—supporting both creative development and cognitive development in early childhood, while helping educators grow in confidence too.
A powerful example? Activity A34: Problem Solving – Drawing with Programmable Toys.
This lesson is one of our most engaging eylf outcome 4 examples, bringing coding, creativity, and thinking skills together.
2️⃣ What This Looks Like in Practice
Apply
You download the lesson plan and set up a Bee Bot with a marker attached. Children program the toy to move across a large sheet of paper, creating abstract drawings by inputting direction codes. They experiment with different paths and see how movement affects their artwork.
Adapt
Children begin combining commands in sequences to create patterns or maze paths. You introduce challenges like “Can you make the Bee Bot draw a square?” or “What if we made the marker thicker?” Some children collaborate to plan their designs in advance.
Reflect
You document how children engaged in learning outcome 4 activities such as trial-and-error thinking, persistence, and collaborative planning. One child who often avoids writing tasks spends 30 minutes engrossed in coding line sequences. You reflect on this in your Membership Workbook, and others in the community recommend using grid overlays for further spatial reasoning.
Create & Share
You design an extended version where children create their own “drawing algorithms” before inputting them. You upload this as a custom extension in the Members’ Library, complete with photos of the children's final art and videos of their process.
Lead
Soon, you’re leading coding play at your service and guiding others to see how technology fosters inquiry, planning, and experimentation. The transformation began with one EYLF Outcome 4 activity—but it didn’t stop there.
🌱 3️⃣ Why This Journey Matters: The Role of the Membership
In the Academy, outcome 4 activities aren’t just about using tech—they’re about using it to unlock thinking, creativity, and confident learning.
With each membership activity, you’re supported to:
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Set clear EYLF goals aligned to children’s learning dispositions
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Track progress and experimentation in your Workbook
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Access a community of educators who are applying digital technology to build resilience, curiosity, and problem-solving
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Discover how technology can be used as a tool for meaning-making, not just novelty
Every lesson is a starting point for deeper professional learning—and deeper child engagement.
📚 4️⃣ Explore This EYLF Outcome 4 Activity in the Membership
“Drawing with Programmable Toys”
Lesson Code: A34
EYLF Learning Outcomes:
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Outcome 4: Children are confident and involved learners
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Outcome 5: Children are effective communicators
Activity Description:
Children use a programmable toy (like a Bee Bot) with a marker attached to draw on large sheets of paper. They input directional commands and observe how sequences affect the line patterns they create. The activity encourages planning, prediction, and collaborative experimentation.
EYLF Goals Supported:
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Children use problem-solving strategies to test ideas
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Children demonstrate persistence when challenges arise
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Children transfer knowledge between tasks (e.g. direction, pattern, sequence)
Benefits for Children:
This activity supports:
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Cognitive development in early childhood, particularly sequencing, memory, and spatial reasoning
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Creative development, as children make artistic choices about shape, colour, and direction
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Development of executive functioning through coding logic, trial and error, and multi-step thinking
💡 Digital Pedagogy for Educators:
As supported by the Statement on Young Children and Digital Technologies (ECA, 2018), this activity promotes active digital play where children become creators and decision-makers. Educators scaffold the use of programmable toys by encouraging prediction, discussion, and revision of ideas. Open-ended prompts like “What happens if we reverse the direction?” help extend children’s thinking and planning. Children learn that digital tools can be used for exploration—not just consumption.
This isn’t just a tech game—it’s a hands-on investigation that fuses coding, art, and problem-solving in one of the most developmentally appropriate ways.
EYLF Outcome 5 Activities That Strengthen Communication and Digital Literacy
(Learning outcome 5 activities that promote speaking, listening, multimodal storytelling, and early literacy with technology)
1️⃣ What Happens After the First Download?
Educators looking for EYLF Outcome 5 activities often want to support children’s ability to express themselves—through speaking, storytelling, drawing, or using digital tools. They might search for eylf outcome 5 examples that go beyond conversation and invite creativity and technology into the process of communication.
Inside the ICT in Education Teacher Academy, educators discover exactly that—and more.
Each downloadable activity supports the development of early literacy and language while helping teachers grow their digital pedagogy. A great example is Activity A31: Speech Bubbles & Digital Storytelling, one of our most engaging learning outcome 5 activities that blends photography, literacy, and voice.
2️⃣ What This Looks Like in Practice
Apply
You download the lesson plan and set up an activity where children take digital photos of themselves or one another during play. Then, using a photo editing app or interactive whiteboard, children add speech or thought bubbles to their images—sharing what the character might be saying or thinking.
Adapt
Children begin building short photo stories by sequencing images and adding text or voice recordings. Some turn their photos into comic strips, while others use their speech bubbles to tell a joke, ask a question, or describe how they’re feeling. You display these around the room and use them during group discussions.
Reflect
In your Membership Workbook, you reflect on how this outcome 5 activity supported children’s voice and agency. One child who usually hesitates to speak in group time confidently shared their photo with a speech bubble that read, “I feel proud today.” You post this story in the community and receive suggestions to extend the activity with voice-recorded storytelling.
Create & Share
You turn the children’s photo stories into a digital slideshow with captions and upload your adapted version to the Members’ Library. Other educators thank you for inspiring a new way to build literacy in a child-centred, creative way.
Lead
Soon, you’re guiding others in your service on using visual storytelling and multimodal tools to strengthen oral language. What began with one ECE lesson plan turned into a full exploration of how young children can communicate with voice, image, and technology.
🌱 3️⃣ Why This Journey Matters: The Role of the Membership
While many websites offer eylf outcome 5 activities, few provide a complete teaching and learning framework like the ICT in Education Teacher Academy.
Inside the membership, educators receive:
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Clear learning intentions for each communication-focused activity
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Access to the Membership Workbook to track how children use language, image, gesture, and digital tools to communicate
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Professional support in building confidence with digital literacy tools
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A safe and collaborative community space to share, ask, and grow
Each activity becomes more than a resource—it becomes a catalyst for reflective, intentional communication teaching.
📚 4️⃣ Explore This EYLF Outcome 5 Activity in the Membership
“Speech Bubbles & Digital Storytelling”
Lesson Code: A31
EYLF Learning Outcomes:
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Outcome 5: Children are effective communicators
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Outcome 1: Children have a strong sense of identity
Activity Description:
Children take or select digital photos of themselves or peers and add speech or thought bubbles using a photo app or interactive whiteboard. The speech bubble may express feelings, retell an event, or convey a character’s voice. Images may be combined into short digital stories or printed for classroom discussion.
EYLF Goals Supported:
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Children interact verbally and non-verbally to convey meaning
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Children engage with digital media and begin to use text, image, and symbols purposefully
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Children express feelings, experiences, and ideas through multimodal communication
Benefits for Children:
This activity supports:
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Creative development in early childhood, as children blend photography, language, and personal expression
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Cognitive development in early childhood, particularly in sequencing, symbolic thinking, and early literacy
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Social communication, as children share their images and discuss what their “characters” are thinking or feeling
💡 Digital Pedagogy for Educators:
According to the Statement on Young Children and Digital Technologies (ECA, 2018), communication in the early years should embrace a broad range of tools—including image, sound, movement, and technology. This activity allows children to communicate through text, symbols, and photos—enhancing both expression and comprehension. Educators scaffold by asking, “What would this character say?” or “How can we show what you were thinking?”, helping children reflect, empathise, and articulate ideas in diverse ways.
This isn’t just photo editing—it’s digital storytelling at its simplest and most powerful, giving young children the tools to express themselves beyond words.
Ready to Move Beyond Activity Ideas?
If you’re an early childhood educator working with the EYLF, you already know that meaningful learning comes from more than just “filling the program.” It comes from intentional teaching, reflective practice, and a deep understanding of how each activity supports a child’s development.
Throughout this blog, we’ve explored EYLF Outcome 1 to 5 activities that integrate digital tools in purposeful, age-appropriate ways. You’ve seen how the right preschool activity—when aligned with clear EYLF goals—can support cognitive growth, creative expression, emotional wellbeing, communication, and identity.
But here’s the bigger picture:
Joining the ICT in Education Teacher Academy gives you access to more than just done-for-you lesson plans. It offers a complete professional learning path—designed for busy educators who want real growth in real classrooms.
Looking for Preschool Workshop Ideas That Actually Work?
In addition to lesson plans and reflective planning tools, your membership includes access to a full suite of ECE professional development workshops designed to help you confidently integrate digital technology into play-based learning.
If you’re looking for preschool workshop ideas that are practical, curriculum-aligned, and grounded in digital pedagogy, the membership includes:
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How to Support Play-Based Learning in ECE with Digital Technology (11 hrs)
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Harness Technology in Early Childhood Education (10 hrs)
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Digital Storytelling in Early Childhood Education (3 hrs)
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Observing and Documenting Digital Play-Based Learning in ECE (3 hrs)
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Programming and Planning in Early Childhood Settings (3 hrs)
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Intentional Teaching in Early Childhood Education (3 hrs)
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Nurturing Creativity in Early Childhood Education with Technology (3 hrs)
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How to Enhance Mathematics in ECE with ICT (3 hrs)
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High Impact Teaching Strategies in ECE (1.5 hrs)
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Observation and Assessment in Early Childhood Education (3 hrs)
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Problem-Solving in ECE with ICT (3 hrs)
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Science and Technology in Early Childhood Education (3 hrs)
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How to Teach Computers in Early Childhood Education (3 hrs)
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Technology and Language Development in ECE: Where to Start? (3 hrs)
These workshops:
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Are linked to the Australian Professional Standards for Teachers
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Include examples, planning tools, and reflective prompts
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Help you connect theory to practice with digital tools that support play, communication, and inquiry
Whether you’re new to ICT or looking to lead digital practice in your service, these preschool workshops give you the knowledge and structure to move forward with confidence.
Why Join?
As a member, you’ll:
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Save time with ready-to-use lesson plans and digital activities
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Access expert-led preschool workshop ideas to build your knowledge
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Confidently align activities to EYLF learning outcomes
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Use the Membership Workbook to document and reflect on your progress
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Join a supportive community of educators working toward the same goals
Are you ready to try an easy EYLF preschool activity with tech today—and take the first step toward confident, creative, and curriculum-aligned teaching?
$20 per month or $200 AUD per year (2 months FREE).